/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Captain_Skarloc
 SD%Complete: 75
 SDComment: Missing adds, missing waypoints to move up to Thrall once spawned + speech before enter combat.
 SDCategory: Caverns of Time, Old Hillsbrad Foothills
 EndScriptData */

#include "ScriptPCH.h"
#include "old_hillsbrad.h"

#define SAY_ENTER                   -1560000
#define SAY_TAUNT1                  -1560001
#define SAY_TAUNT2                  -1560002
#define SAY_SLAY1                   -1560003
#define SAY_SLAY2                   -1560004
#define SAY_DEATH                   -1560005

#define SPELL_HOLY_LIGHT            29427
#define SPELL_CLEANSE               29380
#define SPELL_HAMMER_OF_JUSTICE     13005
#define SPELL_HOLY_SHIELD           31904
#define SPELL_DEVOTION_AURA         8258
#define SPELL_CONSECRATION          38385

class boss_captain_skarloc: public CreatureScript {
public:
	boss_captain_skarloc() :
			CreatureScript("boss_captain_skarloc") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_captain_skarlocAI(pCreature);
	}

	struct boss_captain_skarlocAI: public ScriptedAI {
		boss_captain_skarlocAI(Creature *c) :
				ScriptedAI(c) {
			pInstance = c->GetInstanceScript();
		}

		InstanceScript *pInstance;

		uint32 Holy_Light_Timer;
		uint32 Cleanse_Timer;
		uint32 HammerOfJustice_Timer;
		uint32 HolyShield_Timer;
		uint32 DevotionAura_Timer;
		uint32 Consecration_Timer;

		void Reset() {
			Holy_Light_Timer = 20000 + rand() % 10000;
			Cleanse_Timer = 10000;
			HammerOfJustice_Timer = 20000 + rand() % 15000;
			HolyShield_Timer = 240000;
			DevotionAura_Timer = 3000;
			Consecration_Timer = 8000;
		}

		void EnterCombat(Unit * /*who*/) {
			//This is not correct. Should taunt Thrall before engage in combat
			DoScriptText(SAY_TAUNT1, me);
			DoScriptText(SAY_TAUNT2, me);
		}

		void KilledUnit(Unit * /*victim*/) {
			DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
		}

		void JustDied(Unit * /*victim*/) {
			DoScriptText(SAY_DEATH, me);

			if (pInstance
					&& pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
				pInstance->SetData(TYPE_THRALL_PART1, DONE);
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//Holy_Light
			if (Holy_Light_Timer <= diff) {
				DoCast(me, SPELL_HOLY_LIGHT);
				Holy_Light_Timer = 30000;
			} else
				Holy_Light_Timer -= diff;

			//Cleanse
			if (Cleanse_Timer <= diff) {
				DoCast(me, SPELL_CLEANSE);
				Cleanse_Timer = 10000;
			} else
				Cleanse_Timer -= diff;

			//Hammer of Justice
			if (HammerOfJustice_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_HAMMER_OF_JUSTICE);
				HammerOfJustice_Timer = 60000;
			} else
				HammerOfJustice_Timer -= diff;

			//Holy Shield
			if (HolyShield_Timer <= diff) {
				DoCast(me, SPELL_HOLY_SHIELD);
				HolyShield_Timer = 240000;
			} else
				HolyShield_Timer -= diff;

			//Devotion_Aura
			if (DevotionAura_Timer <= diff) {
				DoCast(me, SPELL_DEVOTION_AURA);
				DevotionAura_Timer = 45000 + rand() % 10000;
			} else
				DevotionAura_Timer -= diff;

			//Consecration
			if (Consecration_Timer <= diff) {
				//DoCast(me->getVictim(), SPELL_CONSECRATION);
				Consecration_Timer = 5000 + rand() % 5000;
			} else
				Consecration_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_captain_skarloc() {
	new boss_captain_skarloc();
}
